@startuml
sprite $handshake_angle [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0000000000000000000000000000000002ADC80000000000
000000000000000000000000000000003EFFFFC100000000
00000000000000000000000000000003EFFFFFFC10000000
0000000000000000000000222222224EFFFFFFFFC1000000
00000000000000000003CFFFFFFFFFFFFFFFFFFFFC100000
0000000000000000004FFFFFFFFFFFFFFFFFFFFFFFC10000
000000000000000000EFFFFFFFFFFFFFFFFFFFFFFFFC0000
000000000000000005FFFFFFFFFFFFFFFFFFFFFFFFFF8000
000000000000017308FFFFFFFFFFFFFFFFFFFFFFFFFFD000
0000000000007FF408FFFFFFFFFFFFFFFFFFFFFFFFFFE000
000000000007FFF408FFFFE555555555557BFFFFFFFFA000
00000000003FFFF408FFFFE00000000000002DFFFFFF2000
0000000000AFFFF408FFFFE007777777763001EFFFF30000
0000000000FFFFF408FFFFE00FFFFFFFFFF9006FFF300000
0000000004FFFFF408FFFFE00FFFFFFFFFFF601FF3000000
0000000009FFFFF408FFFFE00FFFFFFFFFFFD00D30000000
000000000EFFFFF507FFFFD00FFFFFFFFFFFE00200000000
00000000AFFFFFF703FFFF802FFFFFFFFFFFB00000000000
0000000AFFFFFFFD006EF9008FFFFFFFFFFF300000000000
000000AFFFFFFFFF80000003FFFFFFFFFFD4000000000000
00000AFFFFFFFFFFFA20006FFFFFFFFFFF30000000000000
0000AFFFFFFFFFFFFFFEDFFFFFFFFFFFFFA0000000000000
0007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB0000000000000
000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF70000000000000
000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC00000000000000
000DFFFFFFFFFFFFFFFFFFFFFFFFFFFB5000000000000000
0006FFFFFFFFFFFFFFFFFFFFFFFFFFF70000000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFF50000000000000000
000008FFFFFFFFFFFFFFFFFFFFFFFFD00000000000000000
0000008FFFFFFFFFFEDDDDDDDDDDC9100000000000000000
00000008FFFFFFFFA0000000000000000000000000000000
000000008FFFFFFA00000000000000000000000000000000
0000000008FFFF9000000000000000000000000000000000
000000000026630000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_HANDSHAKE_ANGLE(_alias) ENTITY(rectangle,black,handshake_angle,_alias,FA6 HANDSHAKE_ANGLE)
!define FA6_HANDSHAKE_ANGLE(_alias, _label) ENTITY(rectangle,black,handshake_angle,_label, _alias,FA6 HANDSHAKE_ANGLE)
!define FA6_HANDSHAKE_ANGLE(_alias, _label, _shape) ENTITY(_shape,black,handshake_angle,_label, _alias,FA6 HANDSHAKE_ANGLE)
!define FA6_HANDSHAKE_ANGLE(_alias, _label, _shape, _color) ENTITY(_shape,_color,handshake_angle,_label, _alias,FA6 HANDSHAKE_ANGLE)
skinparam folderBackgroundColor<<FA6 HANDSHAKE_ANGLE>> White
@enduml